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Seven.The.Days.Long.Gone.REPACK-KaOs

Postby KiNG » 04 Dec 2017, 10:10


Image



Image

Download Direct Links

multiup part 01
multiup part 02
multiup part 03
multiup part 04
multiup part 05

Torrent Link

Magnet Link

Remember That Links Are Interchangeable
And To Report Broken Links In The Correct Section.
Last edited by KiNG on 07 Dec 2017, 18:49, edited 2 times in total.
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Postby kaicooper » 05 Dec 2017, 21:55


there was a patch last night
is this patched? 1.03
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Postby TheMaster » 06 Dec 2017, 05:54


The only official scene update I can see so far on pre sites is the BAT hotfix that it applied to this repack (v1.02?). This may change anytime soon if there's a new patch out. If you want non-scene/P2P patches/updates you'll need to visit cs.rin.ru & apply yourself.

Here's the forum for the game over there - https://cs.rin.ru/forum/viewtopic.php?f=10&t=71848&hilit=seven+the+days+long+gone
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Postby dAeMoN » 07 Dec 2017, 07:39


Hi King, the real Part3 of the Direct Links is missing...
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Postby TheMaster » 07 Dec 2017, 12:41


Seven.The.Days.Long.Gone.Update.v1.0.4-BAT

Patch 1.0.4 is live!
7 DECEMBER

Hi again!

We're back with some changes and new fixes. The whole team put all effort into making Seven: The Days Long Gone better for you, so these last couple days we've been focusing on adjusting the sneaking mechanics to make it more user-friendly. By the end of the week, we expect to have an update ready that will address the gameplay and interface mechanics of back-stabbing enemies.

In the meantime, here is the rest of 1.0.4 changes:


Performance:

* FIX: Optimization of determining attitude between teams.
* FIX: Disabled Oculus Rift integration. Oculus headset should not capture audio anymore.


Gameplay Fixes:

* NEW: Show all available skill upgrades in skill panel (incompatible upgrades are greyed out).
* NEW: Show base health and energy statistics in equipment panel.
* FIX: Crouch will now be retained after climbing.
* FIX: Crouch will now be retained after backstabs.
* FIX: NPC AI behavioural reaction pass - NPC's will not be as sensitive to noise as before
* FIX: Multiplying loot in Environment Puzzle with rotating cubes is no longer an issue.
* FIX: Guards routines adjusted with spawn points at Checkpoint 02.
* FIX: Visa Scan Drones have been turned off until their AI problems are solved.
* FIX: Status effects displayed as white rectangles on HUD no longer present.
* FIX: Lowered tall grass meshes to avoid confusion if it is sneaking spot. Added foliage footstep sound to tall grass.
* FIX: AI Unit fixes for Technomagi in Warden's Hold bar, changed profile.
* FIX: Removed improper action points for ghouls in Warden's Hollow.
* FIX: Hard landing of player character no longer cancels crouch.
* FIX: Disguise functionality added for Zealots and Warehouse guards in Warden's Hold.
* FIX: Merchants friendly to each other - no more wild brawls in the merchant areas ;)
* FIX: Input will no longer block on being hit by stun attack while using a ladder.
* FIX: Overweight problem caused by obsolete hidden syringes no longer occurs.
* FIX: Added missing tooltip stats to chips, abilities and weapon upgrade.
* FIX: Displaying inappropriate attribute values in the character panel.
* FIX: Weapon Upgrade Sight tooltip icon added.
* FIX: NPCs stay asleep longer after choking.
* FIX: Thief Lining Upgrade stats corrected.
* FIX: Backstab bleeding, and energy drain tooltip icons added.
* FIX: Jumpthrow upgrade tooltip icon added.
* FIX: Removed choke push counter-attack on released input when choking an enemy.


Quest fixes:

* FIX: "Master Brewer quest in Lewmer", one mapping added for the shrine, so it is easier to find.
* FIX: "Butch's Day Off" listener (Butch released scene).
* FIX: "Now Who Is The Crazy One" rotating crystal was not behaving properly upon loading a save game.
* FIX: "What a Pair" - added feedback to player log about payment for returned socks.
* FIX: "Exorcism For Beginners", fire burn area now playing proper fire sound.
* FIX: Correct audio cues connected in dialogue with Ilsa in "Petals And Promises".
* FIX: Patrol in Grukbara Mansion won't be running around anymore, they do patrol with their regular speed.
* FIX: "Deep in the Mire" daemon has a proper response voice set now.
* FIX: "Prickly Maneater" portal working properly, quest blocker removed, now it is possible to get back.
* FIX: Removed blocker on dialogue with Drax during the "Wanted Man".
* FIX: Biomancers removed from Mortbane after it was taken over by Voort followers.
* FIX: Headhunters despawned after meeting Drax in "Wanted Man".
* FIX: Teriel falling properly into the trap during the "A Wanted Man" quest.
* FIX: "Exorcism for beginners", an old unused lamp was deleted.
* FIX: "Petals And Promises", the merchant could no longer turn hostile after dialogue with him.
* FIX: "Cinderman": Improper option to ask before the reward after getting rid of Cinder Man removed.
* FIX: "The Vault", Final Artanak dialogue flow fixed.
* FIX: Turned off Headhunters inside Warden's hold - too much mayhem caused by them, can still be found hunting for you in other areas.
* FIX: It is no longer possible to exit the Artee village with the elevator staying on top.
* FIX: Deactivated wall clock clue in Mayor's house can now be interacted with upon reaching Mayor without investigating the house.
* FIX: Warden's Hold Master Crafter and Master Brewer are no longer turning hostile over and over again after entering their workshops.


Audio fixes:

* NEW: Laughing reactions SFX.
* NEW: SFX for tech rot leak devices added.
* FIX: SFX fixes added to "Wanted Man scene.
* FIX: Mixed properly cargo arrival audio in Safehouse Cutscene.
* FIX: Replaced erroneous "planting charges" SFX with correct "syringe bandelisk" SFX in "You Skratch My Back".
* FIX: Lewmer Cliffs Cue concurrency fix - now only single Cue is played resolving loudness issue.


Misc:

* NEW: Save file details are now displayed on death screen.
* FIX: Spelling errors in credits corrected.
* FIX: Accessing not allowed panels using key shortcuts disabled.
* FIX: Few NPC locations adjusted in Warden's Hold.
* FIX: Duplicated gate removed from the scene in Warden's Hold.
* FIX: Adjusted hunters locations at Hunters Camp in Everglade Swamps.
* FIX: Smaller spawn trigger for spiders near Hunters Camp in Everglade Swamps.
* FIX: Bandelisk navmesh snap parameters tweaked.


Image

Suggested downloads (Disclaimer: Scene updates don't always work on rips/repacks so make sure you backup your save files before attempting to update & always read nfos!) -

http://rlsbb.ru/seven-the-days-long-gone-update-v1-0-4-bat/ (630MB)
"Anger is an energy!"
- John Lydon
------------------------------------------------------------
Game Issues Forum is kindly provided HERE
Please consider using it rather than filling up the Game Release pages with all your problems!
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Postby KiNG » 07 Dec 2017, 13:54


dAeMoN wrote:Hi King, the real Part3 of the Direct Links is missing...


i will try get it sorted today sometime.

edit:

Fixed.
Last edited by KiNG on 07 Dec 2017, 18:49, edited 1 time in total.
Easy Links For Navigating Around The Site
KaOs Game Releases | Game Issues | Broken Links
(Always use the forum instead of PMing us)


“To alcohol! The cause of... and solution to... all of life's problems”
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Postby TheMaster » 11 Dec 2017, 11:05


Seven.The.Days.Long.Gone.Update.v1.0.5-BAT

Patch 1.0.5 is available now!
8 DECEMBER

Hi Players,

Today, we are happy to share the news that many of you were waiting for. Following your suggestions, along with many improvements of patch 1.0.5, we are introducing prompts, to show you when the backstab/dropkill can be performed and how effective it will be. Hopefully, it will help you play without unnecessary stress.

From now on, we are focusing on optimising the performance. Please stay as supportive as you always have been!


Image

CHECK OUT THE COMPLETE LIST OF CHANGES:

PERFORMANCE:

* Day and night system will no longer cast shadows during the night.

GAMEPLAY:

* NEW: Added backstab, and dropkill prompts - the special marker will visualise the window of opportunity.
* NEW: Backstab and dropkill prompt will now inform you about the lethality of your weapon's attack.
* NEW: Display stat for opportunity damage modifier (backstabs, dropkills, finishers) on weapon tooltip.
* NEW: Stash accessible now through every crafting and alchemical station.
* FIX: Unified backstab damage. Damage dealt with the backstabbing attack will be the same no matter if the target is aware or unaware of player.
* FIX: Weapon opportunity damage upgrades will now add proper damage bonus.
* FIX: Due to popular demand monster respawn delay has been made longer.
* FIX: Arena champions and keepers have proper attitude settings now.
* FIX: Badelisk navigation snap adjusted, so they don't stick to the ground anymore.
* FIX: NPC AI teleporting back to the bottom while using ladder no longer appears.
* FIX: Changed type of AI Territory volume near Cliffs, so it does not prompt player falsely about trespassing.
* FIX: Anim Montages Items fixes.
* FIX: NPCs locations adjusted in Artee Village.
* FIX: Food machines now should not lose interaction.
* FIX: One-sided geometry has proper collision settings now - AI should no longer see you through walls/floors.
* FIX: Lowered invisibility active cost by half.
* FIX: Increased lining armour capacity bonus.
* FIX: Crafting tier III upgrades for lockpicks and driller will now require the II tier upgrade.
* FIX: Tier II upgrades for drills and lockpicks will no longer be displayed if Tier III had been crafted.
* FIX: Players who crafted Tier II after crafting Tier III will now have proper DrillerTier set.
* FIX: Chromosphere radius upgrades will now make its radius bigger.
* FIX: Fall damage stat will be displayed correctly.
* FIX: Skill passive Fighter will allow displaying enemies' resistances in Sense Mode.
* FIX: Armor upgrades for movement speed won't apply the enormous amount of movement penalty for armour parts with base 0 penalty.
* FIX: Missing disguises recognitions added.


QUEST:

* FIX: Vaetic will now correctly spawn in the "Very Old Friends" quest.
* FIX: "The Crucible" Arena Keeper will now properly activate an objective upon returning for reward and not fighting anymore.
* FIX: Lady Firefly has now a correct oneliner response after quest resolution.
* FIX: Du Motier's doorman now has a proper dialogue response set after you escape the party.
* FIX: Adjusted meeting trigger with Vaetic in Prologue.
* FIX: Quest "Now Who Is The Crazy One" - mapping handling fixed in Wildermage's Lab, visual error for empty crystal holder fixed.
* FIX: "Poor Sister Of Mine" - fix for sister not leaving home after destroying all mines.
* FIX: Quest "Very Old Friends" will now properly spawn missing Vaetic in his tower in Everglade Swamps.
* FIX: Refreshing Arena Keeper dialogue after winning each fight.
* FIX: Quest "Petals And Promises" - will now correctly start after talking to Farmer.
* FIX: Quest "Lady's Plus One" - now quest will fail properly after fleeing party without getting artefact first, confiscated weapons will be automatically added to player's inventory after leaving.
* FIX: Quest "Petals And Promises" - recovering quest functionality for Players who could not start it properly after talking to Abel.


LEVEL:

* FIX: Broken Shortcut - deleted fence which was blocking Players from entering wealthy district in Warden's Hold.
* FIX: Ladders should now work all over the map.
* FIX: General geometrical bug fixes pass.
* FIX: General action point and work item bug fixes pass.
* FIX: White plane no longer visible after loading a game straight after arrival at Peh.


SOUND:

* NEW: Added Keepers by Miracle of Sound to safehouse jukebox when you finish the "Veil of Darkness" quest.

UI:

* NEW: Added new images and videos for tutorials.
* FIX: Item tooltip will now display the proper amount of components player would receive upon dismantling an item. For stacks of items, the cumulative amount of components is shown instead.
* FIX: Issue with playing a tutorial movie when selecting an entry for the first time should no longer exist.
* FIX: Item tooltip resize bug fixed.
* FIX: Dialogue speaker names will no longer be cut in different languages.
* FIX: New image for cinematic portraits on low settings.


Image

Suggested downloads (Disclaimer: Scene updates don't always work on rips/repacks so make sure you backup your save files before attempting to update & always read nfos!) -

http://rlsbb.ru/seven-the-days-long-gone-update-v1-0-5-bat/ (127MB)
http://www.ovagames.com/seven-the-days-long-gone-update-v1-0-5-bat.html (127.39MB)
"Anger is an energy!"
- John Lydon
------------------------------------------------------------
Game Issues Forum is kindly provided HERE
Please consider using it rather than filling up the Game Release pages with all your problems!
User avatar
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